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Battlestar Galactica - The War Room
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General Rules Forum
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Nuke Stats
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Topic: Nuke Stats (Read 751 times)
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SoCalGamer
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Posts: 25
Nuke Stats
«
on:
December 19, 2009, 03:43:19 PM »
Hello,
The BSG book says that vipers can carry nukes. We know raptors can carry nukes. We know Galactica carried a few nukes.
The cylons hit Galactica with Nukes (and the old Girl survived).
What are the stats for Nukes? I realize that their are probably several kinds of nukes, but has anyone put anything together? I'm especially looking for the cylons-shoot-at-Galactica or the Raptors/Vipers-shoot-at-cylons tactical scale nukes, but anything would be great.
Thanks,
SoCalGamer
BSG GM (soon)
«
Last Edit: December 19, 2009, 03:46:50 PM by SoCalGamer
»
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Skygalleons
Developers / Playtesting
Big Damn Hero
Posts: 1656
Re: Nuke Stats
«
Reply #1 on:
December 19, 2009, 04:33:20 PM »
I have attached the home rules I used for space weapons in BSG.
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"If wishes were horses, we'd all be eating steak." Jayne Cobb
SoCalGamer
Cadet
Posts: 25
Re: Nuke Stats
«
Reply #2 on:
December 19, 2009, 04:39:37 PM »
Quote from: Skygalleons on December 19, 2009, 04:33:20 PM
I have attached the home rules I used for space weapons in BSG.
Thanks! I assume those are spacecraft scale wound/stun damage?
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Skygalleons
Developers / Playtesting
Big Damn Hero
Posts: 1656
Re: Nuke Stats
«
Reply #3 on:
December 19, 2009, 05:02:48 PM »
Quote from: SoCalGamer on December 19, 2009, 04:39:37 PM
Thanks! I assume those are spacecraft scale wound/stun damage?
You are welcome and yes all damage, except where otherwise noted, is in Spacecraft scale.
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"If wishes were horses, we'd all be eating steak." Jayne Cobb
blackcampbell
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Posts: 515
Re: Nuke Stats
«
Reply #4 on:
December 19, 2009, 07:02:35 PM »
Looks very workable!
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"Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master." George Washington
Skygalleons
Developers / Playtesting
Big Damn Hero
Posts: 1656
Re: Nuke Stats
«
Reply #5 on:
December 20, 2009, 12:39:27 PM »
Quote from: blackcampbell on December 19, 2009, 07:02:35 PM
Looks very workable!
High praise indeed.
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"If wishes were horses, we'd all be eating steak." Jayne Cobb
GWW1UK
Recruit
Posts: 3
Re: Nuke Stats
«
Reply #6 on:
January 04, 2010, 03:46:08 PM »
Cheers for the data. I prefer to use nukes as windowdressing. You know, threaten fleets with them rather than actually use them. Still, its good to have some rules.
"I love the smell of Plutonium in the morning. Smells like victory!"
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darren
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Re: Nuke Stats
«
Reply #7 on:
January 05, 2010, 04:06:46 PM »
In one of my serenity game a player went out like a hero by staying behind to set of a abandoned alliance cruisers self destruct nuke to take out the fast approaching reaver fleet and save a hole planet from them while the rest of the crew heroically run away
).
His last line as he beat it with a hammer was go off god'dam ya'all to hell.
BOOM ...exit one reaver fleet sage right.
He then asked me how much damage he took , maybe he survived !
I told him to pick up every die on the table and role it .....twice.
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Pendraig
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HM2 Bleddyn Helcyn CF
Re: Nuke Stats
«
Reply #8 on:
March 16, 2010, 02:07:42 PM »
What about tactical Low yield nukes in ground engagements
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ex-paratrooper/medic (CC-EMT-P/NREMT-P)
173rd Airborne Brigade
82nd Airborne Division
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11B2P & 91W2P W1
cortex ghost
Shellback
Posts: 492
wait, what?
Re: Nuke Stats
«
Reply #9 on:
March 16, 2010, 02:41:37 PM »
Quote from: Pendraig on March 16, 2010, 02:07:42 PM
What about tactical Low yield nukes in ground engagements
Depends on how low yield you are talking - for something like the Davy Crockett 120mm, which was sub-kiloton, so probably around 5d6 vehicle scale (or 5d6x10 personal scale - average damage would be around...150 damage to a person at ground zero...). Pretty much I'd treat them a vehicle-scale grenades, range and damage scaled appropriately.
«
Last Edit: March 16, 2010, 02:57:55 PM by cortex ghost
»
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Every time an engineer makes something idiot proof, Nature makes a better idiot.
SSGT Bran MacEwan (BUG); Slingshot (WWII Supers); Jean-Pierre (SOE)
MaryContrary
Shellback
Gender:
Posts: 346
Re: Nuke Stats
«
Reply #10 on:
March 16, 2010, 02:48:58 PM »
I think I'm way too off-the-cuff for this discussion. Hubby asked me one time how much damage I thought a nuke should do and I said, "Dude. It's a nuke. That's how much."
He stat'd it up anyway but I still think I'm right.
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Brightwater Castle
: our gamer group's website.
ElectricBadger
Big Damn Hero
Gender:
Posts: 1452
Re: Nuke Stats
«
Reply #11 on:
March 16, 2010, 02:55:42 PM »
Quote from: MaryContrary on March 16, 2010, 02:48:58 PM
I think I'm way too off-the-cuff for this discussion. Hubby asked me one time how much damage I thought a nuke should do and I said, "Dude. It's a nuke. That's how much."
He stat'd it up anyway but I still think I'm right.
This.
Although BSG took them pretty lightly :|
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Pity is treason.
-Maximilien Robespierre
Pendraig
Cadet
Gender:
Posts: 79
HM2 Bleddyn Helcyn CF
Re: Nuke Stats
«
Reply #12 on:
March 16, 2010, 03:49:54 PM »
a .1 or .2 Kton tactical nuke would be very effective in many of the scenario situations. Pocket Atomics are cool.
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ex-paratrooper/medic (CC-EMT-P/NREMT-P)
173rd Airborne Brigade
82nd Airborne Division
OEF Veteran
11B2P & 91W2P W1
Skygalleons
Developers / Playtesting
Big Damn Hero
Posts: 1656
Re: Nuke Stats
«
Reply #13 on:
March 16, 2010, 03:54:08 PM »
I went on and continued the chart down to 1 kiloton tactical weapons. The numbers get pretty small on the lower end of the scale with a 1 kt nuke only doing d2W in an atmosphere, but if you remember this is spacecraft-scale, that is 100 to 200 points of character-scale damage, I think that's more than enough to take care of any Cylons or Colonial infantry that you would use one of these on. I had to modify the blast radius a bit, so you can call the file attached v2.0
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"If wishes were horses, we'd all be eating steak." Jayne Cobb
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